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	<title>Network and Route Building Archives - Meeple &amp; Sheep</title>
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	<description>Board Games!</description>
	<lastBuildDate>Wed, 15 Jul 2026 14:00:23 +0000</lastBuildDate>
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	<title>Network and Route Building Archives - Meeple &amp; Sheep</title>
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		<title>Planet Unknown</title>
		<link>https://meepleandsheep.ca/product/planet-unknown/</link>
					<comments>https://meepleandsheep.ca/product/planet-unknown/#respond</comments>
		
		<dc:creator><![CDATA[Casey Slumkoski]]></dc:creator>
		<pubDate>Mon, 29 Jun 2026 00:01:45 +0000</pubDate>
				<guid isPermaLink="false">https://meepleandsheep.ca/?post_type=product&#038;p=36697</guid>

					<description><![CDATA[<p>Our planet has run out of resources, and we are forced to move. We have discovered a series of planets and sent our rovers to test their environment with the hope of colonization. Our rovers have confirmed 1-6 viable colonization options. Planet Unknown is a competitive game for 1-6 players in which players attempt to [&#8230;]</p>
<p>The post <a href="https://meepleandsheep.ca/product/planet-unknown/">Planet Unknown</a> appeared first on <a href="https://meepleandsheep.ca">Meeple &amp; Sheep</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p>Our planet has run out of resources, and we are forced to move. We have discovered a series of planets and sent our rovers to test their environment with the hope of colonization. Our rovers have confirmed 1-6 viable colonization options.</p>
<p><em><strong>Planet Unknown</strong></em> is a competitive game for 1-6 players in which players attempt to develop the best planet. Each round, each player places one polyomino-shaped, dual-resource tile on their planet. Each resource represents the infrastructure needed to support life on the planet. Every tile placement is important to cover your planet efficiently and also to build up your planet&#8217;s engine. After placing the tile, players do two actions associated with the two infrastructure types on the tile. Some tile placements trigger &#8220;meteors&#8221; that make all planets harder to develop and prevent them from scoring points in the meteor&#8217;s row and column.</p>
<p><iframe class="youtube-player" width="1080" height="608" src="https://www.youtube.com/embed/wIemQQn_dvM?version=3&#038;rel=1&#038;showsearch=0&#038;showinfo=1&#038;iv_load_policy=1&#038;fs=1&#038;hl=en-US&#038;autohide=2&#038;wmode=transparent" allowfullscreen="true" style="border:0;" sandbox="allow-scripts allow-same-origin allow-popups allow-presentation allow-popups-to-escape-sandbox"></iframe></p>
<p>The post <a href="https://meepleandsheep.ca/product/planet-unknown/">Planet Unknown</a> appeared first on <a href="https://meepleandsheep.ca">Meeple &amp; Sheep</a>.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">36697</post-id>	</item>
		<item>
		<title>Ticket to Ride &#8211; 2025 Refresh</title>
		<link>https://meepleandsheep.ca/product/ticket-to-ride-2025-refresh/</link>
					<comments>https://meepleandsheep.ca/product/ticket-to-ride-2025-refresh/#respond</comments>
		
		<dc:creator><![CDATA[Casey Slumkoski]]></dc:creator>
		<pubDate>Sat, 13 Sep 2025 16:40:00 +0000</pubDate>
				<guid isPermaLink="false">https://meepleandsheep.ca/?post_type=product&#038;p=36410</guid>

					<description><![CDATA[<p>With elegantly simple gameplay, Ticket to Ride can be learned in under 15 minutes. Players collect cards of various types of train cars they then use to claim railway routes in North America. The longer the routes, the more points they earn. Additional points come to those who fulfill Destination Tickets – goal cards that connect distant [&#8230;]</p>
<p>The post <a href="https://meepleandsheep.ca/product/ticket-to-ride-2025-refresh/">Ticket to Ride &#8211; 2025 Refresh</a> appeared first on <a href="https://meepleandsheep.ca">Meeple &amp; Sheep</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p>With elegantly simple gameplay, <strong>Ticket to Ride</strong> can be learned in under 15 minutes. Players collect cards of various types of train cars they then use to claim railway routes in North America. The longer the routes, the more points they earn. Additional points come to those who fulfill Destination Tickets – goal cards that connect distant cities; and to the player who builds the longest continuous route.</p>
<p>&#8220;The rules are simple enough to write on a train ticket – each turn you either draw more cards, claim a route, or get additional Destination Tickets,&#8221; says <strong>Ticket to Ride</strong> author, <a href="https://boardgamegeek.com/boardgamedesigner/9/alan-r-moon">Alan R. Moon</a>. &#8220;The tension comes from being forced to balance greed – adding more cards to your hand, and fear – losing a critical route to a competitor.&#8221;</p>
<p>Ticket to Ride continues in the tradition of <a href="https://boardgamegeek.com/boardgamepublisher/1027/days-of-wonder">Days of Wonder</a>&#8216;s big format board games featuring high-quality illustrations and components including: an oversize board map of North America, 225 custom-molded train cars, 144 illustrated cards, and wooden scoring markers.</p>
<p>Since its introduction and numerous subsequent awards, <strong>Ticket to Ride</strong> has become the <a class="" href="https://boardgamegeek.com/wiki/page/BoardGameGeek#">BoardGameGeek</a> epitome of a &#8220;gateway game&#8221; &#8212; simple enough to be taught in a few minutes, and with enough action and tension to keep new players involved and in the game for the duration.</p>
<p>Part of the <a class="" href="https://boardgamegeek.com/wiki/page/Ticket_to_Ride_series#">Ticket to Ride series</a>.</p>
<p><iframe loading="lazy" class="youtube-player" width="1080" height="608" src="https://www.youtube.com/embed/4JhFhyvGdik?version=3&#038;rel=1&#038;showsearch=0&#038;showinfo=1&#038;iv_load_policy=1&#038;fs=1&#038;hl=en-US&#038;autohide=2&#038;start=79&#038;wmode=transparent" allowfullscreen="true" style="border:0;" sandbox="allow-scripts allow-same-origin allow-popups allow-presentation allow-popups-to-escape-sandbox"></iframe></p>
<p>The post <a href="https://meepleandsheep.ca/product/ticket-to-ride-2025-refresh/">Ticket to Ride &#8211; 2025 Refresh</a> appeared first on <a href="https://meepleandsheep.ca">Meeple &amp; Sheep</a>.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">36410</post-id>	</item>
		<item>
		<title>Concordia</title>
		<link>https://meepleandsheep.ca/product/concordia/</link>
					<comments>https://meepleandsheep.ca/product/concordia/#respond</comments>
		
		<dc:creator><![CDATA[Casey Slumkoski]]></dc:creator>
		<pubDate>Sun, 17 Aug 2025 21:33:49 +0000</pubDate>
				<guid isPermaLink="false">https://meepleandsheep.ca/?post_type=product&#038;p=36313</guid>

					<description><![CDATA[<p>Two thousand years ago, the Roman Empire ruled the lands around the Mediterranean Sea. With peace at the borders, harmony inside the provinces, uniform law, and a common currency, the economy thrived and gave rise to mighty Roman dynasties as they expanded throughout the numerous cities. Guide one of these dynasties and send colonists to [&#8230;]</p>
<p>The post <a href="https://meepleandsheep.ca/product/concordia/">Concordia</a> appeared first on <a href="https://meepleandsheep.ca">Meeple &amp; Sheep</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p><span style="color: #000000;">Two thousand years ago, the Roman Empire ruled the lands around the Mediterranean Sea. With peace at the borders, harmony inside the provinces, uniform law, and a common currency, the economy thrived and gave rise to mighty Roman dynasties as they expanded throughout the numerous cities. Guide one of these dynasties and send colonists to the remote realms of the Empire; develop your trade network; and appease the ancient gods for their favor — all to gain the chance to emerge victorious!</span></p>
<p><span style="color: #000000;"><em><strong>Concordia</strong></em> is a peaceful strategy game of economic development in Roman times for 2-5 players aged 13 and up. Instead of looking to the luck of dice or cards, players must rely on their strategic abilities. Be sure to watch your rivals to determine which goals they are pursuing and where you can outpace them! In the game, colonists are sent out from Rome to settle down in cities which produce bricks, food, tools, wine, and cloth. Each player starts with an identical set of playing cards and acquires more cards during the game. These cards serve two purposes:</span></p>
<ul>
<li><span style="color: #000000;">They allow a player to choose actions during the game.</span></li>
<li><span style="color: #000000;">They are worth victory points (VPs) at the end of the game.</span></li>
</ul>
<p><span style="color: #000000;"><em>Concordia</em> is a strategy game which requires advance planning and consideration of your opponent&#8217;s moves. Every game is different, not only because of the sequence of new cards on sale but also due to the modular layout of cities. (One side of the game board shows the entire Roman Empire with 30 cities for 3-5 players, while the other shows Roman Italy with 25 cities for 2-4 players.) When all cards have been sold, the game ends. The player with the most VPs from the gods (Jupiter, Saturnus, Mercurius, Minerva, Vulcanus, etc.) wins the game.</span></p>
<p><span style="color: #000000;"><strong><u>Components</u></strong></span></p>
<p><span style="color: #000000;"><strong>190 Wooden Pieces</strong><br />
</span></p>
<ul>
<li><span style="color: #000000;">75 houses</span></li>
<li><span style="color: #000000;">15 sea colonists</span></li>
<li><span style="color: #000000;">15 land colonists</span></li>
<li><span style="color: #000000;">5 scoring markers</span></li>
<li><span style="color: #000000;">80 individually shaped units of goods</span></li>
</ul>
<p><span style="color: #000000;"><strong>Cardboard Pieces</strong><br />
</span></p>
<ul>
<li><span style="color: #000000;">5 storehouses</span></li>
<li><span style="color: #000000;">30 city tokens</span></li>
<li><span style="color: #000000;">24 bonus markers</span></li>
<li><span style="color: #000000;">coins (as 1, 2, 5, 10 Sestertii)</span></li>
</ul>
<p><span style="color: #000000;"><strong>72 Cards</strong><br />
</span></p>
<ul>
<li><span style="color: #000000;">65 personality cards</span></li>
<li><span style="color: #000000;">5 player aids</span></li>
<li><span style="color: #000000;">1 Concordia</span></li>
<li><span style="color: #000000;">1 Praefectus Magnus</span></li>
</ul>
<ul>
<li><span style="color: #000000;">game board: Imperium (3 &#8211; 5 players) / Italia (2 &#8211; 4 players)</span></li>
<li><span style="color: #000000;">game rules</span></li>
<li><span style="color: #000000;">quick intro</span></li>
<li><span style="color: #000000;">historical information booklet</span></li>
</ul>
<p><iframe loading="lazy" class="youtube-player" width="1080" height="608" src="https://www.youtube.com/embed/VEH8nOyFQgw?version=3&#038;rel=1&#038;showsearch=0&#038;showinfo=1&#038;iv_load_policy=1&#038;fs=1&#038;hl=en-US&#038;autohide=2&#038;wmode=transparent" allowfullscreen="true" style="border:0;" sandbox="allow-scripts allow-same-origin allow-popups allow-presentation allow-popups-to-escape-sandbox"></iframe></p>
<p>&nbsp;</p>
<p>The post <a href="https://meepleandsheep.ca/product/concordia/">Concordia</a> appeared first on <a href="https://meepleandsheep.ca">Meeple &amp; Sheep</a>.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">36313</post-id>	</item>
		<item>
		<title>Tsuro of the Seas</title>
		<link>https://meepleandsheep.ca/product/tsuro-of-the-seas/</link>
					<comments>https://meepleandsheep.ca/product/tsuro-of-the-seas/#respond</comments>
		
		<dc:creator><![CDATA[Casey Slumkoski]]></dc:creator>
		<pubDate>Sun, 17 Aug 2025 20:58:31 +0000</pubDate>
				<guid isPermaLink="false">https://meepleandsheep.ca/?post_type=product&#038;p=36310</guid>

					<description><![CDATA[<p>The basic game play of Tsuro of the Seas resembles that of Tom McMurchie&#8217;s Tsuro: Players each have a ship that they want to sail — that is, keep on the game board — as long as possible. Whoever stays on the board the longest wins the game. Each turn players add &#8220;wake&#8221; tiles to [&#8230;]</p>
<p>The post <a href="https://meepleandsheep.ca/product/tsuro-of-the-seas/">Tsuro of the Seas</a> appeared first on <a href="https://meepleandsheep.ca">Meeple &amp; Sheep</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p>The basic game play of Tsuro of the Seas resembles that of Tom McMurchie&#8217;s Tsuro: Players each have a ship that they want to sail — that is, keep on the game board — as long as possible. Whoever stays on the board the longest wins the game.</p>
<p>Each turn players add &#8220;wake&#8221; tiles to the 7×7 game board; each tile has two &#8220;wake connections&#8221; on each edge, and as the tiles are placed on the board, they create a connected network of paths. If a wake is placed in front of a ship, that ship then sails to the end of the wake. If the ship goes off the board, that player is out of the game.</p>
<p>What&#8217;s new in Tsuro of the Seas are daikaiju tiles, representing sea monsters and other creatures of the deep. Notably, daikaiju can move: each tile has five arrows, four for moving in each of the cardinal directions and another one for rotation. On the active player&#8217;s turn, he rolls two six-sided dice; on a sum of 6, 7, or 8, the daikaiju will move, while on any other sum they&#8217;ll stay in place. To determine which direction the daikaiju tiles move, the player then makes a second roll, this time with a single die. On 1-5 in the second roll, each daikaiju moves according to its matching arrow. On a 6 in the second roll, a new daikaiju tile is added to the board.</p>
<p>If a daikaiju tile hits a wake tile, a ship, or another daikaiju tile, the object hit is removed from the game. Another way to be ousted! The more daikaiju tiles on the game board, the faster players will find themselves trying to breathe water&#8230;</p>
<p><strong>Components</strong></p>
<ul>
<li>1 game board</li>
<li>56 wake tiles</li>
<li>10 daikaiju tiles</li>
<li>8 Imperial Japanese Red Seal Ships</li>
<li>2 dice (1 gold, 1 blue)</li>
<li>Rules</li>
</ul>
<p>&nbsp;</p>
<p><iframe loading="lazy" class="youtube-player" width="1080" height="608" src="https://www.youtube.com/embed/3RmC6M-wIxA?version=3&#038;rel=1&#038;showsearch=0&#038;showinfo=1&#038;iv_load_policy=1&#038;fs=1&#038;hl=en-US&#038;autohide=2&#038;wmode=transparent" allowfullscreen="true" style="border:0;" sandbox="allow-scripts allow-same-origin allow-popups allow-presentation allow-popups-to-escape-sandbox"></iframe></p>
<p>The post <a href="https://meepleandsheep.ca/product/tsuro-of-the-seas/">Tsuro of the Seas</a> appeared first on <a href="https://meepleandsheep.ca">Meeple &amp; Sheep</a>.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">36310</post-id>	</item>
		<item>
		<title>Brass: Lancashire</title>
		<link>https://meepleandsheep.ca/product/brass-lancashire/</link>
					<comments>https://meepleandsheep.ca/product/brass-lancashire/#respond</comments>
		
		<dc:creator><![CDATA[Casey Slumkoski]]></dc:creator>
		<pubDate>Sun, 16 Feb 2025 21:38:32 +0000</pubDate>
				<guid isPermaLink="false">https://meepleandsheep.ca/?post_type=product&#038;p=36161</guid>

					<description><![CDATA[<p>Brass: Lancashire — first published as Brass — is an economic strategy game that tells the story of competing cotton entrepreneurs in Lancashire during the industrial revolution. You must develop, build, and establish your industries and network so that you can capitalize demand for iron, coal and cotton. The game is played over two halves: [&#8230;]</p>
<p>The post <a href="https://meepleandsheep.ca/product/brass-lancashire/">Brass: Lancashire</a> appeared first on <a href="https://meepleandsheep.ca">Meeple &amp; Sheep</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p>Brass: Lancashire — first published as Brass — is an economic strategy game that tells the story of competing cotton entrepreneurs in Lancashire during the industrial revolution. You must develop, build, and establish your industries and network so that you can capitalize demand for iron, coal and cotton. The game is played over two halves: the canal phase and the rail phase. To win the game, score the most victory points , which are counted at the end of each half. VPs are gained from your canals, rails, and established industry tiles.</p>
<ul>
<li>Martin Wallace’s original masterpiece</li>
<li>As one of the top 30 highest rated board games on boardgamegeek.com, Brass is widely regarded as one of the deepest, most replayable economic games ever designed.</li>
<li>Tweaked rule set and balance</li>
<li>Improved 2 &amp; 3 player rules provide an experience more consistent with 4 player</li>
<li>New high quality components including 4 player mats</li>
</ul>
<p><iframe loading="lazy" class="youtube-player" width="1080" height="608" src="https://www.youtube.com/embed/49vr8ZV8lG8?version=3&#038;rel=1&#038;showsearch=0&#038;showinfo=1&#038;iv_load_policy=1&#038;fs=1&#038;hl=en-US&#038;autohide=2&#038;wmode=transparent" allowfullscreen="true" style="border:0;" sandbox="allow-scripts allow-same-origin allow-popups allow-presentation allow-popups-to-escape-sandbox"></iframe></p>
<p>And if you haven&#8217;t played Brass: Birmingham&#8230;</p>
<p><iframe loading="lazy" class="youtube-player" width="1080" height="608" src="https://www.youtube.com/embed/Lzxf4tfq9as?version=3&#038;rel=1&#038;showsearch=0&#038;showinfo=1&#038;iv_load_policy=1&#038;fs=1&#038;hl=en-US&#038;autohide=2&#038;start=118&#038;wmode=transparent" allowfullscreen="true" style="border:0;" sandbox="allow-scripts allow-same-origin allow-popups allow-presentation allow-popups-to-escape-sandbox"></iframe></p>
<p>The post <a href="https://meepleandsheep.ca/product/brass-lancashire/">Brass: Lancashire</a> appeared first on <a href="https://meepleandsheep.ca">Meeple &amp; Sheep</a>.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">36161</post-id>	</item>
		<item>
		<title>Ticket to Ride Legacy : Legends of the West</title>
		<link>https://meepleandsheep.ca/product/ticket-to-ride-legacy-legends-of-the-west/</link>
					<comments>https://meepleandsheep.ca/product/ticket-to-ride-legacy-legends-of-the-west/#respond</comments>
		
		<dc:creator><![CDATA[Casey Slumkoski]]></dc:creator>
		<pubDate>Sat, 14 Sep 2024 17:00:07 +0000</pubDate>
				<guid isPermaLink="false">https://meepleandsheep.ca/?post_type=product&#038;p=35944</guid>

					<description><![CDATA[<p>Ticket to Ride® Legacy: Legends of the West finally gives you the chance to step into the story of your favorite train game and explore the imagination of Rob Daviau, Matt Leacock and Alan R. Moon. You will embark on a journey across twelve games, managing your own North American railway company to wealth and [&#8230;]</p>
<p>The post <a href="https://meepleandsheep.ca/product/ticket-to-ride-legacy-legends-of-the-west/">Ticket to Ride Legacy : Legends of the West</a> appeared first on <a href="https://meepleandsheep.ca">Meeple &amp; Sheep</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p>Ticket to Ride® Legacy: Legends of the West finally gives you the chance to step into the story of your favorite train game and explore the imagination of Rob Daviau, Matt Leacock and Alan R. Moon. You will embark on a journey across twelve games, managing your own North American railway company to wealth and fortune in a campaign full of adventures. Completing your tickets will remain your primary goal, but you will need to develop other skills if you hope to overcome the unexpected events and your resourceful rivals. Game after game, route after route, you will continuously fill your vault with earnings. As the story progresses, you will open frontier boxes that will unlock new rules, content, and many more surprises.</p>
<p>Like previous installments in the series, this game can be learned very quickly but will provide a much more immersive and narrative experience that should please every fan of the franchise.</p>
<p>At the end of the 12 games of this Legacy campaign, you will have transformed your game into a unique copy that you can continue playing for a lifetime.</p>
<p><iframe loading="lazy" class="youtube-player" width="1080" height="608" src="https://www.youtube.com/embed/0lA8dh5veVE?version=3&#038;rel=1&#038;showsearch=0&#038;showinfo=1&#038;iv_load_policy=1&#038;fs=1&#038;hl=en-US&#038;autohide=2&#038;wmode=transparent" allowfullscreen="true" style="border:0;" sandbox="allow-scripts allow-same-origin allow-popups allow-presentation allow-popups-to-escape-sandbox"></iframe></p>
<p>The post <a href="https://meepleandsheep.ca/product/ticket-to-ride-legacy-legends-of-the-west/">Ticket to Ride Legacy : Legends of the West</a> appeared first on <a href="https://meepleandsheep.ca">Meeple &amp; Sheep</a>.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">35944</post-id>	</item>
		<item>
		<title>Tsuro &#8211; The Game of the Path</title>
		<link>https://meepleandsheep.ca/product/tsuro/</link>
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		<dc:creator><![CDATA[Casey Slumkoski]]></dc:creator>
		<pubDate>Mon, 05 Aug 2024 21:02:45 +0000</pubDate>
				<guid isPermaLink="false">https://meepleandsheep.ca/?post_type=product&#038;p=35862</guid>

					<description><![CDATA[<p>A beautiful and beautifully simple game of laying a tile before your own token to continue its path on each turn. The goal is to keep your token on the board longer than anyone else&#8217;s, but as the board fills up this becomes harder because there are fewer empty spaces left&#8230; and another player&#8217;s tile [&#8230;]</p>
<p>The post <a href="https://meepleandsheep.ca/product/tsuro/">Tsuro &#8211; The Game of the Path</a> appeared first on <a href="https://meepleandsheep.ca">Meeple &amp; Sheep</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p><span style="color: #000000;">A beautiful and beautifully simple game of laying a tile before your own token to continue its path on each turn. The goal is to keep your token on the board longer than anyone else&#8217;s, but as the board fills up this becomes harder because there are fewer empty spaces left&#8230; and another player&#8217;s tile may also extend your own path in a direction you&#8217;d rather not go. Easy to introduce to new players, <strong>Tsuro</strong> lasts a mere 15 minutes and actually does work for any number from 2 to 8.</span></p>
<p><span style="color: #000000;">Theme:</span></p>
<p><span style="color: #000000;">Tsuro has an Asian spiritual theme &#8211; the lines representing the &#8220;many roads that lead to divine wisdom&#8221;, and the game as a whole representing &#8220;the classic quest for enlightenment&#8221;.</span></p>
<p><span style="color: #000000;">This theme is very light and the game essentially plays as an abstract.</span></p>
<p><span style="color: #000000;">Gameplay:</span></p>
<p><span style="color: #000000;">The game consists of tiles with twisting lines on them, a 6&#215;6 grid on which to lay these tiles and a token for each player. Each player has a hand of tiles. On your turn you do two things: place a tile from your hand onto the board next to your token and move your token as far as it can go along the line it is currently on, until it is stopped by an empty space with no tile in (yet), the edge of the board or colliding with another player&#8217;s token. If your token reaches the edge of the board or collides with another player&#8217;s token, you are out of the game. The aim of the game is to be the last player left with a token on the board. Strategy therefore consists of trying to drive your opponents either into each other or off the board whilst extending your own route in directions that will make it difficult for your opponents to do the same.</span></p>
<p>&nbsp;</p>
<p><span style="color: #000000;"><strong>Components:</strong><br />
</span></p>
<ul>
<li><span style="color: #000000;">8 dragon pieces in Black, White, Gray, Green, Blue, Red, Yellow and Orange</span></li>
<li><span style="color: #000000;">35 tiles</span></li>
<li><span style="color: #000000;">dragon tile</span></li>
</ul>
<p><iframe loading="lazy" class="youtube-player" width="1080" height="608" src="https://www.youtube.com/embed/cxpQDmkdEQY?version=3&#038;rel=1&#038;showsearch=0&#038;showinfo=1&#038;iv_load_policy=1&#038;fs=1&#038;hl=en-US&#038;autohide=2&#038;wmode=transparent" allowfullscreen="true" style="border:0;" sandbox="allow-scripts allow-same-origin allow-popups allow-presentation allow-popups-to-escape-sandbox"></iframe></p>
<p>The post <a href="https://meepleandsheep.ca/product/tsuro/">Tsuro &#8211; The Game of the Path</a> appeared first on <a href="https://meepleandsheep.ca">Meeple &amp; Sheep</a>.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">35862</post-id>	</item>
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		<title>Gaia Project</title>
		<link>https://meepleandsheep.ca/product/gaia-project/</link>
					<comments>https://meepleandsheep.ca/product/gaia-project/#respond</comments>
		
		<dc:creator><![CDATA[Casey Slumkoski]]></dc:creator>
		<pubDate>Sat, 25 May 2024 16:39:54 +0000</pubDate>
				<guid isPermaLink="false">https://meepleandsheep.ca/?post_type=product&#038;p=35778</guid>

					<description><![CDATA[<p>As in the original Terra Mystica, fourteen different factions live on seven different kinds of planets, and each faction is bound to their own home planets, so to develop and grow, they must terraform neighboring planets into their home environments in competition with the other groups. In addition, Gaia planets can be used by all [&#8230;]</p>
<p>The post <a href="https://meepleandsheep.ca/product/gaia-project/">Gaia Project</a> appeared first on <a href="https://meepleandsheep.ca">Meeple &amp; Sheep</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p>As in the original Terra Mystica, fourteen different factions live on seven different kinds of planets, and each faction is bound to their own home planets, so to develop and grow, they must terraform neighboring planets into their home environments in competition with the other groups. In addition, Gaia planets can be used by all factions for colonization, and Transdimensional planets can be changed into Gaia planets.</p>
<p>All factions can improve their skills in six different areas of development — Terraforming, Navigation, Artificial Intelligence, Gaiaforming, Economy, Research — leading to advanced technology and special bonuses. To do all of that, each group has special skills and abilities.</p>
<p>The playing area is made of ten sectors, allowing a variable set-up and thus an <strong>even bigger replay value than its predecessor, Terra Mystica</strong>. A two-player game is hosted on seven sectors.</p>
<p>Contents:</p>
<p>10 Space Sector Tiles<br />
1 Research Board<br />
7 Double-Sided Faction Boards<br />
1 Scoring Board<br />
10 Round Scoring Tiles6 Final Scoring Tiles<br />
10 Round Boosters<br />
36 Standard Tech Tiles<br />
15 Advanced Tech Tiles<br />
6 Space Stations<br />
19 Federation Tokens<br />
12 Gaia Planet Tokens<br />
1 Lost Planet Tokens<br />
15 Record Tokens<br />
20 Action Tokens<br />
7 Automa Cards<br />
1 Terraforming Reference Card<br />
17 Decision Cards<br />
1 Automa Rulebook<br />
1 Automa Player Aid<br />
4 Player Aids<br />
1 Turn Order Card<br />
14 Credit Makers<br />
7 Ore Markers<br />
7 Knowledge Makers<br />
30 Quantum Intelligence Cubes<br />
50 Power Tokens<br />
1 Brainstone<br />
1 First Player Marker</p>
<p>Structures (in each player color)<br />
&#8211; 8 Mines<br />
&#8211; 4 Trading Stations<br />
&#8211; 3 Research Labs<br />
&#8211; 2 Academies<br />
&#8211; 1 Planetary Institute<br />
&#8211; 3 Gaiaformers<br />
&#8211; 7 Player Tokens<br />
&#8211; 25 Satellites</p>
<p>The post <a href="https://meepleandsheep.ca/product/gaia-project/">Gaia Project</a> appeared first on <a href="https://meepleandsheep.ca">Meeple &amp; Sheep</a>.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">35778</post-id>	</item>
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		<title>Istanbul: Big Box</title>
		<link>https://meepleandsheep.ca/product/istanbul-big-box/</link>
					<comments>https://meepleandsheep.ca/product/istanbul-big-box/#respond</comments>
		
		<dc:creator><![CDATA[Casey Slumkoski]]></dc:creator>
		<pubDate>Sat, 07 Oct 2023 22:20:22 +0000</pubDate>
				<guid isPermaLink="false">https://meepleandsheep.ca/?post_type=product&#038;p=35453</guid>

					<description><![CDATA[<p>The post <a href="https://meepleandsheep.ca/product/istanbul-big-box/">Istanbul: Big Box</a> appeared first on <a href="https://meepleandsheep.ca">Meeple &amp; Sheep</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p>The post <a href="https://meepleandsheep.ca/product/istanbul-big-box/">Istanbul: Big Box</a> appeared first on <a href="https://meepleandsheep.ca">Meeple &amp; Sheep</a>.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">35453</post-id>	</item>
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		<title>Brass: Birmingham</title>
		<link>https://meepleandsheep.ca/product/brass-birmingham/</link>
					<comments>https://meepleandsheep.ca/product/brass-birmingham/#respond</comments>
		
		<dc:creator><![CDATA[Casey Slumkoski]]></dc:creator>
		<pubDate>Sun, 21 May 2023 15:04:39 +0000</pubDate>
				<guid isPermaLink="false">https://meepleandsheep.ca/?post_type=product&#038;p=35345</guid>

					<description><![CDATA[<p>Brass: Birmingham is an economic strategy game sequel to Martin Wallace&#8217; 2007 masterpiece, Brass. Brass: Birmingham tells the story of competing entrepreneurs in Birmingham during the industrial revolution, between the years of 1770-1870. As in its predecessor, you must develop, build, and establish your industries and network, in an effort to exploit low or high market demands. Each round, [&#8230;]</p>
<p>The post <a href="https://meepleandsheep.ca/product/brass-birmingham/">Brass: Birmingham</a> appeared first on <a href="https://meepleandsheep.ca">Meeple &amp; Sheep</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p><em><strong>Brass: Birmingham</strong></em> is an economic strategy game sequel to Martin Wallace&#8217; 2007 masterpiece, <em>Brass</em>. <em>Brass: Birmingham</em> tells the story of competing entrepreneurs in Birmingham during the industrial revolution, between the years of 1770-1870.</p>
<p>As in its predecessor, you must develop, build, and establish your industries and network, in an effort to exploit low or high market demands.</p>
<p>Each round, players take turns according to the turn order track, receiving two actions to perform any of the following actions (found in the original game):</p>
<p>1) <strong>Build</strong> &#8211; Pay required resources and place an industry tile.<br />
2) <strong>Network</strong> &#8211; Add a rail / canal link, expanding your network.<br />
3) <strong>Develop</strong> &#8211; Increase the VP value of an industry.<br />
4) <strong>Sell</strong> &#8211; Sell your cotton, manufactured goods and pottery.<br />
5) <strong>Loan</strong> &#8211; Take a £30 loan and reduce your income.</p>
<p><em>Brass: Birmingham</em> also features a new sixth action:</p>
<p>6) <strong>Scout</strong> &#8211; Discard three cards and take a wild location and wild industry card. (This action replaces Double Action Build in original <em>Brass</em>.)</p>
<p>The game is played over two halves: the canal era (years 1770-1830) and the rail era (years 1830-1870). To win the game, score the most VPs. VPs are counted at the end of each half for the canals, rails and established (flipped) industry tiles.</p>
<p><em>Birmingham</em> features dynamic scoring canals/rails. Instead of each flipped industry tile giving a static 1 VP to all connected canals and rails, many industries give 0 or even 2 VPs. This provides players with the opportunity to score much higher value canals in the first era, and creates interesting strategy with industry placement.</p>
<p>Iron, coal, and cotton are three industries which appear in both the original <em>Brass</em> as well as in <em>Brass: Birmingham</em>.</p>
<p><strong>New &#8220;Sell&#8221; system</strong></p>
<p>Brewing has become a fundamental part of the culture in Birmingham. You must now sell your product through traders located around the edges of the board. Each of these traders is looking for a specific type of good each game. To sell cotton, pottery, or manufactured goods to these traders, you must also &#8220;grease the wheels of industry&#8221; by consuming beer. For example, a level 1 cotton mill requires one beer to flip. As an incentive to sell early, the first player to sell to a trader receives free beer.</p>
<p><em>Birmingham</em> features three all-new industry types:</p>
<p><strong>Brewery</strong> &#8211; Produces precious beer barrels required to sell goods.</p>
<p><strong>Manufactured goods</strong> &#8211; Function like cotton, but features eight levels. Each level of manufactured goods provides unique rewards, rather than just escalating in VPs, making it a more versatile (yet potentially more difficult) path vs cotton.</p>
<p><strong>Pottery</strong> &#8211; These behemoths of Birmingham offer huge VPs, but at a huge cost and need to plan.</p>
<p><strong>Increased Coal and Iron Market size</strong> &#8211; The price of coal and iron can now go up to £8 per cube, and it&#8217;s not uncommon.</p>
<p><em>Brass: Birmingham</em> is a sequel to Brass. It offers a very different story arc and experience from its predecessor.</p>
<p><iframe loading="lazy" class="youtube-player" width="1080" height="608" src="https://www.youtube.com/embed/Lzxf4tfq9as?version=3&#038;rel=1&#038;showsearch=0&#038;showinfo=1&#038;iv_load_policy=1&#038;fs=1&#038;hl=en-US&#038;autohide=2&#038;wmode=transparent" allowfullscreen="true" style="border:0;" sandbox="allow-scripts allow-same-origin allow-popups allow-presentation allow-popups-to-escape-sandbox"></iframe></p>
<p>The post <a href="https://meepleandsheep.ca/product/brass-birmingham/">Brass: Birmingham</a> appeared first on <a href="https://meepleandsheep.ca">Meeple &amp; Sheep</a>.</p>
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