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	<title>Political Archives - Meeple &amp; Sheep</title>
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	<title>Political Archives - Meeple &amp; Sheep</title>
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		<title>Twilight Imperium</title>
		<link>https://meepleandsheep.ca/product/twilight-imperium/</link>
					<comments>https://meepleandsheep.ca/product/twilight-imperium/#respond</comments>
		
		<dc:creator><![CDATA[Casey Slumkoski]]></dc:creator>
		<pubDate>Mon, 05 Aug 2024 19:27:10 +0000</pubDate>
				<guid isPermaLink="false">https://meepleandsheep.ca/?post_type=product&#038;p=35842</guid>

					<description><![CDATA[<p>Twilight Imperium (Fourth Edition) is a game of galactic conquest in which three to six players take on the role of one of seventeen factions vying for galactic domination through military might, political maneuvering, and economic bargaining. Every faction offers a completely different play experience, from the wormhole-hopping Ghosts of Creuss to the Emirates of Hacan, [&#8230;]</p>
<p>The post <a href="https://meepleandsheep.ca/product/twilight-imperium/">Twilight Imperium</a> appeared first on <a href="https://meepleandsheep.ca">Meeple &amp; Sheep</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p><em><strong>Twilight Imperium (Fourth Edition)</strong></em> is a game of galactic conquest in which three to six players take on the role of one of seventeen factions vying for galactic domination through military might, political maneuvering, and economic bargaining. Every faction offers a completely different play experience, from the wormhole-hopping Ghosts of Creuss to the Emirates of Hacan, masters of trade and economics. These seventeen races are offered many paths to victory, but only one may sit upon the throne of Mecatol Rex as the new masters of the galaxy.</p>
<p>No two games of <em>Twilight Imperium</em> are ever identical. At the start of each galactic age, the game board is uniquely and strategically constructed using 51 galaxy tiles that feature everything from lush new planets and supernovas to asteroid fields and gravity rifts. Players are dealt a hand of these tiles and take turns creating the galaxy around Mecatol Rex, the capital planet seated in the center of the board. An ion storm may block your race from progressing through the galaxy while a fortuitously placed gravity rift may protect you from your closest foes. The galaxy is yours to both craft and dominate.</p>
<p>A round of <em>Twilight Imperium</em> begins with players selecting one of eight strategy cards that both determine player order and give their owner a unique strategic action for that round. These may do anything from providing additional command tokens to allowing a player to control trade throughout the galaxy. After these roles are selected, players take turns moving their fleets from system to system, claiming new planets for their empire, and engaging in warfare and trade with other factions. At the end of a turn, players gather in a grand council to pass new laws and agendas, shaking up the game in unpredictable ways.</p>
<p>After every player has passed their turn, players move up the victory track by checking to see whether they have completed any objectives throughout the turn and scoring them. Objectives are determined by setting up ten public objective cards at the start of each game, then gradually revealing them with every round. Every player also chooses between two random secret objectives at the start of the game, providing victory points achievable only by the holder of that objective. These objectives can be anything from researching new technologies to taking your neighbor&#8217;s home system. At the end of every turn, a player can claim one public objective and one secret objective. As play continues, more of these objectives are revealed and more secret objectives are dealt out, giving players dynamically changing goals throughout the game. Play continues until a player reaches ten victory points.</p>
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<p>The post <a href="https://meepleandsheep.ca/product/twilight-imperium/">Twilight Imperium</a> appeared first on <a href="https://meepleandsheep.ca">Meeple &amp; Sheep</a>.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">35842</post-id>	</item>
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		<title>Dune: Imperium</title>
		<link>https://meepleandsheep.ca/product/dune-imperium/</link>
					<comments>https://meepleandsheep.ca/product/dune-imperium/#respond</comments>
		
		<dc:creator><![CDATA[Casey Slumkoski]]></dc:creator>
		<pubDate>Sat, 25 May 2024 16:28:52 +0000</pubDate>
				<guid isPermaLink="false">https://meepleandsheep.ca/?post_type=product&#038;p=35775</guid>

					<description><![CDATA[<p>Dune: Imperium is a game that finds inspiration in elements and characters from the Dune legacy, both the new film from Legendary Pictures and the seminal literary series from Frank Herbert, Brian Herbert, and Kevin J. Anderson. As a leader of one of the Great Houses of the Landsraad, raise your banner and marshal your [&#8230;]</p>
<p>The post <a href="https://meepleandsheep.ca/product/dune-imperium/">Dune: Imperium</a> appeared first on <a href="https://meepleandsheep.ca">Meeple &amp; Sheep</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p>Dune: Imperium is a game that finds inspiration in elements and characters from the Dune legacy, both the new film from Legendary Pictures and the seminal literary series from Frank Herbert, Brian Herbert, and Kevin J. Anderson.</p>
<p>As a leader of one of the Great Houses of the Landsraad, raise your banner and marshal your forces and spies. War is coming, and at the center of the conflict is Arrakis – Dune, the desert planet.</p>
<p>Dune: Imperium uses deck-building to add a hidden-information angle to traditional worker placement.</p>
<p>You start with a unique leader card, as well as deck identical to those of your opponents. As you acquire cards and build your deck, your choices will define your strengths and weaknesses. Cards allow you to send your Agents to certain spaces on the game board, so how your deck evolves affects your strategy. You might become more powerful militarily, able to deploy more troops than your opponents. Or you might acquire cards that give you an edge with the four political factions represented in the game: the Emperor, the Spacing Guild, the Bene Gesserit, and the Fremen.</p>
<p>Unlike many deck-building games, you don’t play your entire hand in one turn. Instead, you draw a hand of cards at the start of every round and alternate with other players, taking one Agent turn at a time (playing one card to send one of your Agents to the game board). When it’s your turn and you have no more Agents to place, you’ll take a Reveal turn, revealing the rest of your cards, which will provide Persuasion and Swords. Persuasion is used to acquire more cards, and Swords help your troops fight for the current round’s rewards as shown on the revealed Conflict card.</p>
<p>Defeat your rivals in combat, shrewdly navigate the political factions, and acquire precious The Spice Must Flow cards to lead your House to victory!</p>
<p><iframe loading="lazy" class="youtube-player" width="1080" height="608" src="https://www.youtube.com/embed/nvX9EYxQEfY?version=3&#038;rel=1&#038;showsearch=0&#038;showinfo=1&#038;iv_load_policy=1&#038;fs=1&#038;hl=en-US&#038;autohide=2&#038;wmode=transparent" allowfullscreen="true" style="border:0;" sandbox="allow-scripts allow-same-origin allow-popups allow-presentation allow-popups-to-escape-sandbox"></iframe></p>
<p>The post <a href="https://meepleandsheep.ca/product/dune-imperium/">Dune: Imperium</a> appeared first on <a href="https://meepleandsheep.ca">Meeple &amp; Sheep</a>.</p>
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